About

I build products at the intersection of computer science, anthropology, and how technology meets institutions. Right now I'm Product Lead at Dapper, where we work on compliance infrastructure for regulated industries.

Before that, I studied computer science and anthropology — not as a double major for the résumé, but because neither field alone explained what I kept seeing: that the hardest problems in technology aren't technical. They're institutional. They live in the gap between what a system can do and what an organization is willing to change.

The unusual combination

Anthropology trained me to sit with complexity, to observe before intervening, to take seriously the structures people build around themselves — even when those structures look irrational from the outside. Computer science trained me to ship, to decompose problems, to think in systems and constraints.

The overlap is where I do my best work: understanding why institutions behave the way they do, then building software that meets them where they are instead of where a pitch deck says they should be.

What I'm thinking about

Most of my current thinking circles around a few recurring questions:

I write about these questions in my essays. Some are polished; others are closer to field notes.

Experience

I'm currently Product Lead at Dapper (Jun 2025–present), where I lead the product direction for compliance infrastructure serving regulated industries.

Before Dapper, I was a Data Product Manager at ONErpm (2024), where I worked on data products for the music distribution industry. Before that, I consulted for USAID's Juntos por la Transparencia program (2024), helping design technology interventions for governance and transparency initiatives in Colombia.

I worked as a Project Data Analyst at the Ministry of ICT Colombia (2023). That was my first real window into the public sector — into how technology policy is partially shaped from institutions like these, and how much more it could be.

In 2022, I interned as a Software Engineer at Google in Silicon Valley. It was a transformative experience — I got to see up close both the best and the most unsettling things the future might bring. I also interned at Rappi (2021), Colombia's first unicorn, where I got an early sense of what building at scale looks like in Latin America.

Throughout university, I co-founded Adonay Distribution (2021–2024), a direct-to-consumer footwear brand. I handled operations, supply chain, and the parts of building a physical product that no one warns you about. That experience shaped how I think about constraints — the kind you can't abstract away with software.

Education

I studied Computer Science and Anthropology (double major) at Universidad de los Andes (2019–2024), with a minor in Science, Technology and Society. GPA 4.37/5.

In 2026, I completed BlueDot Impact's AGI course (Apr–May 2026), focused on the governance and safety challenges of advanced AI systems.

Side projects

Buenaventura internet safety project — I organized the Primer Conversatorio sobre el Uso Responsable del Internet in Buenaventura, Colombia. A case study in what happens when you bring technology conversations to communities that are usually excluded from them. Read the full case study.

This site — Built with Astro, Tailwind, and MDX. Bilingual. No templates, no CMS. Source on GitHub.

Background

I'm originally from Colombia. I've lived and worked across contexts that don't usually talk to each other — academia, startups, government-adjacent industries, and the informal economies that exist alongside all three.

That background shapes how I think about product: not as an abstract craft, but as something that has to work inside real institutions with real constraints, real politics, and real people who didn't ask for a new tool.